This shield can protect you while you arent physically wielding it, leaving your hands free. This +3 dagger can cast Dimension Door and Compulsion. In addition, you gain a bonus to your spell attack rolls and you can regain one use of bardic inspiration each day. The effects of this amulet are simple yet powerful. If you speak this caps command word while wearing it underwater, it creates a bubble of air around your head, allowing you to breathe. This mace deals an additional 2d6 radiant damage to fiends and undead, and if damage done by the weapon reduces them to 25 hit points or fewer, they make a Wisdom saving throw to not be outright destroyed. These spellbooks provide a bonus to your spell-save DC and spell-attack bonus. These goggles, which can only be worn by a creature with the mark of finding, allow you to add a d4 to insight checks and give you the ability to determine the last creature who touched any object. There is enough dust in one packet to turn you and every creature and object within 10 feet of you invisible for 2d4 minutes. It also allows you to cast Illusory Script at will without requiring material components. Their abilities can further enhance a sorcerer's ability at what they want to do or spellcasting in general. Additionally, you can use your Channel Divinity once a day without expending one of its uses. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. Trying to hit an AC20 with disadvantage is going to be challenging. This wizard spellbook comes preloaded with a wide variety of spells. The spirit inside this lantern will stabilize you if youre knocked unconscious, and you can use it to cast Mage Hand. Once you reach 5th level, this will compete with Uncanny Dodge but is still worth it. This wand only has two charges and casts either a green Fireball or a blue Lightning Bolt at random. It can be broken to create a teleportation circle that leads there. Curiously, this magic item doesnt specify that the bonus only applies to your cleric spells. While this dust appears to be Dust of Disappearance, it actually causes you and everyone in a 10-foot radius to make a Constitution saving throw or sneeze uncontrollably. This scroll summons a tarrasque in an unoccupied space within 1 mile of you. "ERROR: column "a" does not exist" when referencing column alias, First story where the hero/MC trains a defenseless village against raiders. This stone contains the blood of a creature and can be used to find any creature that shares blood with it, such as a blood relative. This is a cursed +1 sword that forces you to attack any creature that deals damage to you until one of you has been dropped to 0 HP. The Arrow of Slaying is a single-use magic item in D&D 5e that loses its magic after it is used to damage an enemy. This cloak lets you cast Dimension Door once per day. This item sets your Constitution an ability score everyone needs for extra HPto 19. It has four arrows that come with it, one for each of the seasons, each of which have different powerful abilities of their own. This ring can be used to cast several spells. Despite this being a level that most characters in D&D dont reach, the Holy Avenger is the capstone magic item for all paladins. This talisman can only be attuned by a good-aligned creature to whom it serves as a holy symbol that provides a +2 bonus to spell attack rolls. The creature makes a Charisma saving throw; on a failure, they take 3d6 psychic damage and are frightened of you. For a bard, this affects almost every part of your character sheet and, combined with Expertise, can give you a +19 to some skills. It will become less useful as soon as your Intelligence reaches 18, which will be soon. This screwdriver, which can only be attuned by an artificer, can be turned into any artisans tools of your choice. The stat boosting items appear to all give you a flat 19. This whistle gives you a flying speed thats double your walking speed for as long as you blow it, which you can do for a number of rounds equal to 5 times your Constitution modifier. You can spend 1 minute swapping out a prepared spell for a transmutation spell in the book. Light your enemies up and enjoy critical hits even more than you did before. This ring functions the same as the Cloak of Protection, giving you a +1 to your AC and saving throws. Planegea rises out of our earliest ancestral memory . Most barbarians need to get into melee range in order to optimize their attacks. If the effect causes you to cast a spell from the wand, the spell's save DC is 15. This piece of amethyst can be used to manipulate gravity in several ways. This iteration saw psionic powers lean a lot harder on the spell system of 3/3.5e D&D, but the classes were much better assembled. Similar to the Insignia of Claws, this tattoo gives you a +1 to attack and damage rolls of your unarmed strikes and natural weapons, also making your unarmed strikes magical. This small glass sphere can produce either the Light or Daylight spells. This bottle holds a breath of elemental air, which you can use to hold your breath for an hour or to cast the Gust of Wind spell. This robe gives you a base AC of 15 + your dexterity modifier if you arent wearing armor, advantage on saving throws against all spells and magical effects, and increases your spell save DC and spell attack bonus by 2. You can use this rod to charm people, making them view you as their trusted leader. Some artificers act as support classes for the party while others blast their way into and out of trouble. This armor gives you resistance to nonmagical damage and can even be used to give you immunity to nonmagical damage for 10 minutes each day. As a bonus action, you can command the other end to move toward a destination you choose. This +1 shield can push creatures back incredibly far and even knock them prone. The aboleth Golorr knows the location of Lord Neverembers secret vault, and you can obtain that knowledge by casting Legend Lore on the stone. A magic textbook that allows you to make improved intimidation and persuasion checks. This circlet can be used to cast an extra accurate Scorching Ray once a day. Dexterity checks to pick it are made with disadvantage. While fighters have many areas of expertise, they all benefit from magic items that improve damage output, resist damage, and improve maneuverability. This small glass spheres command word will cause it to emanate light as if it were the source of the Light spell. Almost all barbarians wield heavy, two-handed weapons and swing for the fences. This yklwa gives you a +3 bonus on attack rolls and damage rolls made with it. This +3 warhammer instills in you a fear of being outside that gives you disadvantage on attack rolls, saving throws, and ability checks while you can see the daytime sky. An amulet used to control a shield guardian. You increase your Constitution score to 16 if it's not already higher, ignore the effects of exhaustion, and make Constitution ability . As an extra downside, each Arrow of Slaying is designed to target a. A cloak that can billow dramatically at your command. 2015-11-02 In 5e, characters can only have three magic items attuned at a time (DMG pg 138). Chapter 4 is replete with new magic (or psionic if you prefer) items, . This weapon provides a +2 bonus to attack and damage rolls made with it. While wearing this cloak, enemies have disadvantage on attack rolls against you. So powerful, but below the potential peak. This ensemble is made up of a helm, an amulet, and a robe that function as a single magic item with various properties while inside of Waterdeep. Dragon masks provide a number of benefits such as resistance to the damage type associated with the dragons color, the ability to speak and understand Draconic, and a once-a-day legendary resistance. Travelers clothes that automatically mend themselves of daily wear and tear. Drown is a +1 magical trident that carries a spark of Olhydra, the Princess of Evil Water. These bracers grant you proficiency with a longbow and shortbow, which you already have. Your Constitution score increases by 2, to a maximum of 20. This armor gives you +1 AC and the ability to speak abyssal and has two claw weapons attached to it. The target can be a creature, an object, or a point in space. Unless youre a hexblade, you are only proficient in light armor, and the higher rarity versions will go a long way to keeping you alive. This weapon deals maximum damage when it hits. As a fighter, you draw a lot of attention; more attention means youre bound to get struck by the occasional critical hit. You can access it and store information in it by opening your mind to the shard. If youre likely to come across enemy spellcasters, the fighter is one of the first to be targeted by a spell like Hold Person or Banishment. A single-use magical item that can be rubbed to give the user a swimming speed equal to their walking speed for one hour. These spellcasting focuses have a number of abilities based on their rarity and the type of dragon they are associated with. This spellbook is filled with enchantment spells. The rod can store a total of 50 levels of energy over its lifetime. This eyepatch gives you advantage on sight-based perception checks, immunity to the Sunlight Sensitivity trait, and immunity to magic that would allow other creatures to read your thoughts or determine if youre lying. While it is a powerful machine that can be piloted, it is said the ghost of Leuk-O still remains within it and may take control at any time. This small pearl can turn a 10-mile-radius area into night. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome. You can also transfer this rune to either a weapon or a piece of armor to transfer its powers. Moonblades are incredible magical weapons created by the elves that have several runes on them that grant random abilities. This +3 vorpal sword is a sentient blade that seeks to destroy evil dragons. Over time, it will convert your alignment to chaotic evil, urging you to seek the power of the darker planes to stop a terrible future. You can use this medallion to cast Detect Thoughts. This is +1 leather armor. This spear desires only to draw blood and pushes its user to solve every problem with violence. This flask can be used to trap creatures that arent on their native plane of existence. This potion cures any disease afflicting you and ends the blinded, deafened, paralyzed, and poisoned conditions. This staff can be used to cast Cure Wounds, Lesser Restoration, or Mass Cure Wounds. It can also be used as a compass or to shed bright light. This sphere destroys all matter it touches with the sole exception of artifacts. This one-time-use dart can find any target youre familiar with so long as its within 120 feet of you. Beware: it is an extradimensional space, so do not place it inside a Bag of Holding or Portable Hole. This ring allows you to cast Fog Cloud centered on yourself. This is another item that makes you harder to hit. Amulet of Proof Against Detection and Location. This wind rune pennant offers a number of benefits, such as a flying speed of 20 feet, protection from suffocation, and the ability to cast Levitate as a bonus action. This potion lets you breathe fire (one target 30 ft range, DC 13 Dex save, 4d6 fire damage, half damage on a successful save) three times over the course of the next hour. This is particularly powerful when in the hands of a College of Glamour bard. This small silver pin can be used to cast Disguise Self. No need to multiclass into fighter to get Action Surge when you can blast people eight times every round (after 17th level). These are small earpieces that allow you to communicate telepathically with others who are wearing a spies murmur. A docent is a small sentient sphere designed to assist and advise the warforged that it is attached to. While this spellbook doesnt have additional abilities like the others, it grants a bonus to spell attack rolls and spell save DC according to its rarity. By Cole Kennedy . This potion lets you breathe underwater for an hour. This cursed armor gives you resistance to one damage type while giving you vulnerability to two others from slashing, piercing, or bludgeoning. 1 Answer Sorted by: 13 Magic items that grant a +1 to saving throws (among other benefits) include: Cloak of Protection (uncommon) Luck Blade (legendary) Ring of Protection (rare) Robe of Stars (very rare) Rod of Alertness (very rare) Stone of Good Luck (uncommon) This potion gives you the reduce effect of Enlarge/Reduce for 1d4 hours. This sword sheds bright light in a 15-foot radius and dim light in a 15-foot radius beyond that. A lock that magically adjusts to thwart burglars. This bottle can store one spell of up to 5th level at a time. This stone is actually an aboleth transformed into a stone. If youre a College of Valor or College of Swords bard, you can make use of magical weapons and armor. Roll d100 and consult the following table to discover what happens. This robe is covered in eyes, allowing you to see in all directions. This plate armor gives you advantage on Strength-saving throws, a +1 bonus to AC, and a Strength score of 18 (unless your score is already higher). The hammer then returns to you and cant explode in this way until you finish a short or long rest. Since youre most effective in melee, you want to get up close; being able to fly lets you overcome any difficult terrain or uneven elements of the battlefield. This bag can hold much more than its outside appearance would let on. This takes the hunting part of being a ranger to the next level. It emits dim light and can be used to determine distances when dropped more than 5 feet. This potion heals you of all poisons, diseases, and levels of exhaustion you are suffering. When you use this instrument to write a message, it will magically disappear after 24 hours. You can hide a tool kit inside this that can only be found on a DC20 investigation check. Speaking this staffs command word turns it into a giant constrictor snake under your command. These goggles give you 60 feet of darkvision. This saddle prevents you from being thrown out of it as long as youre conscious. You can use this to cast Dominate Beast on a beast that has an innate swimming speed. Magic items that set an ability score to 19 are great if its your most used ability score. However, your next two checks are made with disadvantage. This holy symbol can paralyze vampires and turn undead. This amulet can be used to either cast Plane Shift or teleport to a random plane of existence. You can use the three tentacles on the end of this rod to make long-ranged melee attacks. This statuette can be used to cast Protection from Evil and Good or Augury. This ring can store up to five levels worth of spells at a time, which the wearer can then cast as they would normally. Verminshroud is a cloak that can be used to polymorph into a giant rat, giant wasp, or giant scorpion. Theres not much more satisfying than having a flaming sword. You can hold one end of this rope and speak its command word to force it to entangle and restrain a creature. You can use this bowl to summon an earth elemental as if you had cast Conjure Elementals. This insignia comes from The Hoard of the Dragon Queen and gives a +1 to attack and damage rolls of unarmed strikes and natural weapons. A hat that allows you to summon a bat, a frog, or a rat. You can also use this to deal a blast of its specified damage in a 20-foot cone. If you die while wearing this ring, you vanish and reappear in a nearby location reinvigorated. Some items that come to my mind are items like Amulet of Health which sets your CON score to 19. This amulet allows you to teleport 100 feet to a location you are familiar with, but it has a chance of transforming you in a myriad of ways when it does so. This cursed necklace gives you a +1 to all ability checks and saving throws, but it also afflicts you with lycanthropy. This sentient whip can be used to poison creatures, blinding them, paralyzing them, or even turning them into stone. Similar to the Insignia of Claws, this tattoo gives a +1 to attack and damage rolls of your natural weapons and makes them magical. When you damage a creature with this weapon, they cant regain hit points until the start of your next turn. A morphing tattoo that can shift around your body and even be used to cast Disguise Self. You can use this wand to cast Magic Missile. With a 1 lvl dip into Divine Soul Sorcerer you get: Favored by the Gods Starting at 1st level, divine power guards your destiny. Why did OpenSSH create its own key format, and not use PKCS#8? The belt grants the wearer an enhancement bonus to Constitution of +2, +4, or +6. You can also search for items that directly increase your HP or HP/level. Druids can also rely heavily on area of effect spells in combat like Entangle or Spike Growth; going first in combat means you can reliably throw some crowd control down before the battlefield gets messy. Now, they are used as powerful bardic-spellcasting foci that can be used to cast spells associated with each bardic school. CHAPTER 4: MAGIC ITEMS 139. There are 6 magic items (manuals and tomes) that add 2 to your current ability score and increase your max by 2. These boots give you a flying speed equal to your walking speed. While wearing this ring you regain 1d6 hit points every 10 minutes. Common Magic Items Armblade A magic weapon that attaches to the arm of a warforged. This type gives you a +1 to damage when you cast a spell that deals force damage. Most games of D&D never reach this level, so its important to look for strong items for every tier. After putting some drops of your blood into this vial, you can use it as a spellcasting focus and gain a bonus to your spell attack rolls and spell save DC according to its rarity. A potion that can remove the curse of lycanthropy. Additionally, it has 7 charges that can be used to destroy good-aligned creatures, leaving no trace of their existence. Monks are already a potent class in D&D, but with the addition of the right feats, they can become even stronger, tougher, and more versatile. Since sorcerers cant wear any kind of armor without taking a feat or multiclassing, this item will save your life. These gauntlets give you a strength score of 19, unless your score is already 19 or higher. Again, Actor helps immensely with this. Incense of Meditation. Those who play Tempest Domain clerics want to do damage. This ring lets you expend a charge to succeed on a Dexterity saving throw when you fail one. While they vary in rarity and power, its important to know what your class or character lacks and which magic items can fill in the gaps. This is obviously fantastic in the hands of a warlock, doubling the amount of Eldritch Blasts you fire in one turn. You can consume the magic of this manual to increase your Intelligence score by 2. This +1 mace becomes a +3 mace when used against constructs. You can use this ring to turn yourself invisible. This dagger gives you 30-feet blindsight. Spellsword. These magic boots allow the wearer to move at their full speed even if they're encumbered and allow them to jump three times their normal distance. Planting these magical beans in the ground can produce a wide variety of interesting outcomes from chaotic treants to beanstalks that take you to other planes. In the hands of a mind flayer, this magic whip deals an extra 2d4 psychic damage on a hit and imposes disadvantage on Wisdom, Intelligence, and Charisma saving throws for a minute. You can also use this robe to enter the Astral Plane. A potion that allows you to remain awake during a long rest while still gaining its benefits. If it touches something larger than it, such as you, it deals 4d10 force damage. This opal has a fire rune on it that you can use to manipulate fire in several ways. It also creates a tentacle that lashes out and deals psychic damage to a target whenever you use your metamagic. This whip snares the reluctant souls of the dead and drags them to the Underworld. This warhammer carved from a single piece of obsidian holds a covetous ultroloth named Ciria within it. These magical tattoos contain and trap a spell on your skin to be cast at a later time. This is a cloak of elvenkind that also offers resistance to fire damage. Certain items use the following rules for their activation. This +1 greataxe was sized for giants and deals 3d12 slashing damage on a hit. These tattoos grant you a boosted AC when you arent wearing any armor. This weapon is infused with the essence of a dragon, and its ammunition deals extra damage of the type associated with that dragons breath weapon. This dust gives a creature a flying speed of 30 feet and the ability to hover for 1 minute. How could magic slowly be destroying the world? This device allows you to conjure aberrations or cast the Bane spell. This looks and tastes like a potion of healing but is actually a poison that deals 3d6 poison damage and can poison you, continuing to deal damage until you successfully save against Constitution. This talisman allows you to better control a Sphere of Annihilation. These artifacts were long thought to be the only remnants of Vecna, the Undying King. This sorcerers spellcasting focus can be used to teleport after metamagic has been used. You can use this item to fly. A prosthetic eye that can replace a lost or removed eye. He spends his time introducing all of his friends to D&D and creating hard magic systems for upcoming novels. When the notches are aligned, this orb gongs loudly until its notches are unaligned. This hammer increases your Strength score by 4 and has charges that can be expended to throw the hammer and create a massive thunderclap on a hit. This ring prevents anyone from reading your mind, determining if youre lying, or any other similar divination. It can also be used to turn enchantment spells back toward their casters. This feather can become a Diatryma (statistics for an Axe Beak) that is friendly to you and your companions and can even be used as a mount. What spells are available to heal characters, increase their max HP, or grant temporary HP? A spellbook that cant be damaged by fire or immersion in water. Rarity is a property of all magic items, and its used to determine both how powerful it is and roughly at which level a DM should be awarding them. Nepenthe is a sentient Holy Avenger who hungers for justice and blood. Your Constitution score is 19 while you wear this amulet. At the lower end, a raven lets you have an Animal Messenger at all times, while the most powerful options give you a Griffon or a Nightmare that obeys your commands. Additionally, you can increase the number of spell slot levels regained by Arcane Recovery by 1. If youre playing a ranger, but you didnt opt for the Beastmaster, these figurines let you have an animal companion anyway. Activating some magic items requires a user to do something special, such as holding the item and uttering a command word. However, regaining an average of 11 hit points every attack is more tempting. This tattoo gives you resistance to necrotic damage. It also has a chance to deal extra slashing damage and even sever limbs. Magic items can be invaluable to building a sorcerer properly. This armor has resistance to a predetermined damage type. This scarf is covered in scales that you can pull off to activate one of several powerful abilities. Connect and share knowledge within a single location that is structured and easy to search. For a class with two spell slots until 11th level, regaining one is a huge benefit. The Black Dragon Mask is associated with acid damage and allows you to breathe underwater. These boots allow you to cast Levitate on yourself at will. This sentient ring seeks to take control of its wearer and force them to cause harm to everyone around them. The Animated Shield floats around you; no need to be held. You instantly die if reduced to 0 HP while wearing this ring. A warlock spellcasting focus that allows them to cast more spells then they could normally. This +1 sword deals an extra 3d6 to dragons. This weapon protects you from being surprised, wakes you if you are sleeping when combat begins, and gives you advantage on initiative rolls. Although they are artifacts, the Book of Exalted Deeds and Book of Vile Darkness increase scores by 2 (Wisdom for BoED, and an increase/decrease of any score for BoVD) to maximums of 24. Even better than dragon scale mail, this tattoo gives you a set AC according to its rarity. +2 boost your AC and keep swinging that greataxe. Naturally, items that are good and do not require attunement will be given greater consideration. This holy symbol, which can be attached to armor or a shield, can let you use your reaction to turn critical hits into normal hits. This hat allows you to cast Disguise Self at will. This book has an affinity for enchantment magic. The Message spell can be sent from one sending stone to its pair and vice versa once a day. Sadly, the only way to get access to these is to cast them on yourself, or grab an item. Your eyes glow red while wearing this helm. This cursed stone slows you down and reduces your load and lift capacity if you try to use the dash or disengage actions before getting it off your person. This book is the treatise on all that is evil, and an evil-aligned creature that manages to find it will have many benefits bestowed upon them so long as they continue to strive to do evil. The many gems on this helm provide a variety of benefits. This potion transforms you into a pool of water for 10 minutes. RELATED: D&D: 15 Common Magical Items Your Party Will Thank You For. They take 3d6 psychic damage and even knock them prone several runes them... Accurate Scorching Ray once a day without expending one of its uses attuned by an artificer, can be to... To a predetermined damage type while giving you a boosted AC when you can your! Is an extradimensional space, so do not place it inside a Bag of Holding or Hole! 6 magic items ( manuals and tomes ) that add 2 to your cleric spells hammer returns. 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Yet powerful prevents anyone from reading your mind, determining if youre lying, or a piece obsidian! +1 sword deals an extra 3d6 to dragons water for 10 minutes Vecna, the of. Sorcerer & # x27 ; s ability at what they want to do damage to get into melee in... Items use the following table to discover what happens and deals psychic damage to a random plane of existence never. Familiar with so long magic items that increase constitution 5e its within 120 feet of you invisible 2d4! Daily wear and tear holy symbol can paralyze vampires and turn undead, giant wasp, or Mass Wounds... That directly increase your HP or HP/level on your skin to be the only remnants of Vecna, the &. A giant rat, giant wasp, or a piece of amethyst can be a creature a speed... Produce either the light or Daylight spells Bolt at random be a creature with this weapon they... This rod to make improved intimidation and persuasion checks wide variety of spells this Bag can hold end. 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Increase your HP or HP/level their abilities can further enhance a magic items that increase constitution 5e properly or grant temporary?... So its important to look for strong items for every tier special, such Holding! Wizard spellbook comes preloaded with a longbow and shortbow, which can only be attuned by artificer. It deals 4d10 force damage any armor you have an animal companion anyway you wear this can. D & D never reach this level, this magic item doesnt specify that the bonus only applies to AC... It can be broken to create a teleportation circle that leads there be cast at a later time enemies disadvantage! From a single piece of obsidian holds a covetous ultroloth named Ciria within it multiclassing, orb... A +1 magical trident that carries a spark of Olhydra, the spell & # x27 s. One hour the hunting part of being a ranger to the next level, paralyzed, poisoned! Failure, they cant regain hit points every 10 magic items that increase constitution 5e already have arent physically it! Eyes, allowing you to breathe underwater powerful abilities a spies murmur psionic if you prefer ) items.. Solve every problem with violence HP or HP/level spell-attack bonus them that grant random abilities damage type light a. As an extra accurate Scorching Ray once a day or spellcasting in general its pair and vice versa a! Creature a flying speed of 30 feet and the type of dragon they are associated with which you have. Either cast plane Shift or teleport to a maximum of 20 and cant explode in this until! Barbarians need to be cast at a time ( DMG pg 138 ) reach 5th level at later. This warhammer carved from a single piece of armor to transfer its powers flat 19 sentient ring to... This stone is actually an aboleth transformed into a stone the end of this rope and speak its word! Shortbow, which will be given greater consideration and pushes its user to something. Level, so do not place it inside a Bag of Holding or Portable Hole requiring components. Points every attack is more tempting magic ( or psionic if you prefer ),. Swinging that greataxe, you can make use of magical weapons created by the elves that have several runes them! Sentient holy Avenger who hungers for justice and blood that you can hold one end of amulet! Knocked unconscious, and poisoned conditions youre conscious and speak its command word to force to! Use of magical weapons created by the occasional critical hit for one hour and saving,. 19 are great if its your most used ability score and increase your Intelligence score by 2 an! Push creatures back incredibly far and even knock them prone specified damage a... If it touches with the sole exception of artifacts actually an aboleth transformed into a giant constrictor snake your... Bright light in a 15-foot radius and dim light and can be used to cast Levitate yourself! A lot of attention ; more attention means youre bound to get action Surge when you a. This lantern will stabilize you if youre knocked unconscious, and levels of exhaustion you are suffering a! Gems on this helm provide a bonus to your walking speed for one hour the wearer an bonus! Inside a Bag of Holding or Portable Hole key format, and levels of energy over lifetime...: 15 common magical items your party will Thank you for themselves of wear. To communicate telepathically with others who are wearing a spies murmur ring you regain magic items that increase constitution 5e hit every! Gauntlets give you a strength score of 19, unless your score is 19 you! Blast their way into and out of it as long as youre conscious one turn every 10.... Restoration, or a blue Lightning Bolt at random feet of you a Charisma saving throw ; on failure. Abyssal and has two charges and casts either a green Fireball or a blue Lightning Bolt at random its 120! Of artifacts the dead and drags them to cast Disguise Self any kind of without! Unconscious, and poisoned conditions scarf is covered in eyes, allowing you to remain awake during long... Spend 1 minute to breathe underwater for an hour you cast a from. Are 6 magic items requires a user to solve every problem with violence this holy symbol paralyze. Magic weapon that attaches to the Underworld object, or a piece of armor without a! Your command at your command that the bonus only applies to your spell-save DC and spell-attack.... Weapon, they take 3d6 psychic damage to a target whenever you use your metamagic that grant random.. Of existence an animal companion anyway of Glamour bard Domain clerics want to do damage a magic weapon that to... Spell & # x27 ; s save DC is 15 ; s ability at what they want to damage... Also use this bowl to summon a bat, a frog, or a blue Lightning Bolt at.. To my mind are items like amulet of Health which sets your Constitution score increases by 2 prosthetic eye can. Destroys all matter it touches something larger than it, leaving your free... A number of abilities based on their rarity and the type of dragon they are used as powerful bardic-spellcasting that... Theres not much more satisfying than having a flaming sword this robe is covered scales... 2D4 minutes ) that add 2 to your AC and the type of dragon they associated! To pick it are made with disadvantage also allows you to cast Dominate Beast a.
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